Image Output | Windows (Maya Software/Hardware/Hardware 2.0/mentalray/Vector) | Mac OS X (Maya Software/Hardware/Hardware 2.0/mentalray/Vector) | Linux (Maya Software/Hardware/Hardware 2.0/mentalray/Vector) | Ext. |
---|---|---|---|---|
Adobe ® Illustrator ® |
*4 |
*6 |
ai |
|
ALIAS PIX |
|
|
|
als |
AVI |
*1, *8 |
avi |
||
CINEON |
*1 |
|
|
cin |
Dassault |
*3 |
*5 |
*7 |
picture |
DDS |
*1 |
|
|
dds |
EPS |
*2 |
|
|
eps |
Encapsulated Postscript |
*4 |
eps |
||
GIF |
*1 |
|
|
gif |
HDR |
*3 |
*5 |
*7 |
hdr |
JPEG |
|
|
|
jpg |
MacPaint |
|
pnta |
||
Macromedia SWF |
*4 |
swf |
||
MAYA IFF |
|
|
|
iff |
MAYA 16 IFF |
*1 |
|
|
iff |
mentalray Color |
*3 |
*5 |
*7 |
ct |
mentalray Alpha |
*3 |
*5 |
*7 |
st |
mentalray Normal |
*3 |
*5 |
*7 |
nt |
mentalray Motion |
*3 |
*5 |
*7 |
mt |
mentalray Depth |
*3 |
*5 |
*7 |
zt |
mentalray Tag |
*3 |
*5 |
*7 |
tt |
mentalray Bit |
*3 |
*5 |
*7 |
bit |
mentalray HDR |
*3 |
*5 |
*7 |
cth |
Portable Pixmap |
*3 |
*5 |
*7 |
ppm |
Postscript |
*3 |
*5 |
*7 |
ps |
PSD |
*3 |
|
|
psd |
PSD Layered |
|
|
|
psd |
PNG |
|
|
|
png |
OpenEXR |
*9 |
*9 |
*9 |
exr |
Quantel |
*1 |
|
|
yuv |
Quantel PAL |
*3 |
|
*7 |
yuv |
Quantel NTSC |
*3 |
|
*7 |
yuv |
Apple® QuickDraw® |
|
pict |
||
Apple® Quicktime Image® |
|
gtif |
||
Apple® Quicktime Movie® |
|
|
|
mov |
RLA |
*1 |
|
|
rla |
SGI ® |
|
|
|
sgi |
SGI 16 ® |
*1 |
|
|
sgi |
Softimage ® |
|
|
|
pic |
Swift3DImporter |
*4 |
swft |
||
Targa |
|
|
|
tga |
TIFF |
|
|
|
tif |
TIFF 16 |
*1 |
|
|
tif |
TIFF uncompressed |
*3 |
*5 |
*7 |
tif |
Wavefront |
*3 |
*5 |
*7 |
rla |
Windows Bitmap |
|
|
|
bmp |
Sony Playstation |
*1 |
|
|
tim |
SVG |
*6 |
svg |
||
XPM |
*1 |
|
|
xpm |
*1: For Windows > Maya Software, Maya Hardware, Maya Hardware 2.0, and Vector
*2: For Windows > Maya Software, Maya Hardware, Maya Hardware 2.0, and mentalray
*3: For Windows > mental ray
*4: For Windows > Vector
*5: For Mac > mental ray
*6: For Mac > Vector
*7: For Linux > mental ray
*8: Export of .avi files limited to a size of 2GB.
*9: Batch render to .exr using the mental ray or Maya Hardware 2.0 renderers. Save your renderered image from any renderer to OpenEXR from the Render View window File > Save Image menu.