If you want one team to work on animation while another works on a model with
Paint Effects strokes on it (for example a head of hair), there are two approaches you can take: reference a model with or without attached Paint Effects.
You cannot start these methods mid-project.
To reference a model with
Paint Effects
- Create the model in its base pose.
- Paint strokes on the model and modify them as desired.
- Save this scene using a name that identifies it as the model with
Paint Effects strokes (for example,
BasePaintEffectsModel).
- Create a new scene and reference the scene with the model with
Paint Effects strokes (. See
Reference Options).
- Animate the new scene and save it using a name that identifies it as the animated scene (for example,
AnimPaintEffectsModel).
- Repeat steps 4 and 5 for any other scenes using the model with
Paint Effects strokes.
When you modify the strokes on the base pose model, the models in the animated scenes will be updated.
To reference a model without
Paint Effects
- If the animator does not have
Paint Effects, unload
Paint Effects and create the model.
- Save the scene using a name that identifies it as the model without
Paint Effects strokes on it (for example,
noPaintEffectsModel).
- Create a new scene and reference the scene with the model without
Paint Effects strokes (. See
Reference Options).
- Save this new scene using a name that identifies it as the model with
Paint Effects Strokes (for example,
PaintEffectsModel).
- Send the non-paint effects scene to the animator.
- Paint strokes on the
Paint Effects scene and modify them as desired.
- When the animator has finished animating the non-paint effects model, replace the original scene with no
Paint Effects strokes with the animator’s updated scene. The strokes in the scene with
Paint Effects will now be applied to the animated model.
Note: The parameterization of the model must not change.