The following table contains the common flags shared by all the renderers. To view these, type the following in a shell or Terminal (Mac OS X) window:
Render -help
These options complete the list of all options that you can use with:
The file renderer uses the settings specified in the file as to which renderer is used.
Flag name | Definition |
---|---|
-test |
Print MEL commands but do not execute them. |
-verb |
Print MEL commands before they are executed. |
-keepMel |
Keep the temporary MEL file. |
-listRenderers |
Lists all available renderers. |
-renderer <string> or -r <string> |
Use this specific renderer: sw, hw, mr, vr, file. |
-proj <string> |
Use this Maya project to load the file. |
-log <string> |
Specifies a render log file and location. The log file contains the standard output and standard error information. |
Flag | Definition |
---|---|
-rd <path> |
Directory in which to store image files. |
-im <filename> |
Image file output name. |
-fnc <int> |
Frame/Animation ext, such as name, name.ext. For details, see the Render Settings: Common tab in the Rendering book. |
-of <format> |
Output image file format. For supported file formats, see File formats in the Rendering book. |
Flag | Definition |
---|---|
-s <float> |
Start frame for an animation sequence. |
-e <float> |
End frame for an animation sequence. |
-b <float> |
By frame (or step) for an animation sequence. |
-pad <int> |
Number of digits in the output image frame file name extension. |
-rfs <int> |
Renumber frames: Start number - number for the first image when rendering. |
-rfb <int> |
Renumber frames: By frame - step used for renumbering frames. |
-skipExistingFrames |
Enable this option so that the renderer detects and skips over frames that have already been rendered. This feature saves rendering time. |
Flag | Definition |
---|---|
-cam <name> |
Specify which camera to be used. |
-rgb <boolean> |
Turn RGB output on or off. |
-alpha <boolean> |
Turn Alpha output on or off. |
-depth <boolean> | Specify whether the rendered images contain a depth channel. |
Flag | Definition |
---|---|
-x <int> |
Set X resolution of the final image. |
-y <int> |
Set Y resolution of the final image. |
-percentRes <float> |
Renders the image using the specified percent of the resolution. |
-ard <float> |
(Software renderer) Device aspect ratio for the rendered image. |
-par <float> |
(Hardware renderer, Vector renderer) Pixel aspect ratio for the rendered image. |
-x <int> |
Set X resolution of the final image. |
Flag | Definition |
---|---|
-rl <boolean:name> |
Render each render layer separately. |
-rp <boolean:name> |
Render passes separately. |
-sel <boolean:name> |
Selects which objects, groups, and/or sets to render. |
Flag | Definition |
---|---|
-preRender <string> |
MEL code executed before rendering. |
-postRender <string> |
MEL code executed after rendering. |
-preLayer <string> |
MEL code executed before each render layer. |
-postLayer <string> |
MEL code executed after each render layer. |
-preFrame <string> |
MEL code executed before each frame. |
-postFrame <string> |
MEL code executed after each frame. |
-pre string |
Obsolete flag. |
-post string |
Obsolete flag. |