Select Shading > Interactive Shading > to open the Interactive Shading Options window.
Select an option from the drop-down list:
Displays objects in wireframe mode during the interactive mode.
Displays objects as bounding boxes during the interactive mode.
Displays objects as points during the interactive mode.
When High Quality Rendering is turned on, this option shades objects using the hardware renderer, but you can set the following options to quicken the refresh while interacting:
Enables occlusion culling, determined by a value you specify for the size of an object (or the unobstructed portion of it), relevant to the screen size (in percentage or pixel values). Any object that falls below this level is not drawn.
Example: If an object occupies 5000 pixels out of a viewport which shows 10000 pixels, then a tolerance of 50% would make the object fall below tolerance and therefore not be drawn.
During interaction no shadows are drawn.
During interaction, all polygon faces that face away from the viewer are not drawn.