The following sections are about how the Maya FBX Plug-in converts Maya objects and their properties.
For a detailed report of conversion support for this version, see the Maya Compatibility Chart. The FBX compatibility chart explains what is supported and at what level, when you export from Autodesk Maya and import into Autodesk 3ds Max, Autodesk Mudbox or Autodesk MotionBuilder.
Map channel | Support |
---|---|
Color | Supported |
Transparency | Supported |
Ambient color | Supported |
Incandescence | Supported |
Bump | Supported |
Diffuse | Supported |
Cosine power | Supported |
Specular color | Supported |
Reflectivity | Supported |
Reflected color | Supported |
The Maya FBX Plug-in supports file texture maps. If you are using either 2D or 3D procedural textures, convert them to a file texture first.
In Maya | Becomes in FBX |
---|---|
Camera | Camera without interest. |
Camera and Aim | Camera with interest. |
Camera, Aim, and Up | Camera with interest and up vector. |
Angle of View | Field of View FCurve. The view is consistent even though the focal length values change when you import the FBX file into 3ds Max. |
Near/far clipping planes | Near and Far clipping plane values are supported but not animation. |
Stereo Camera | StereoCamera |
When the Maya FBX plug-in exports custom cameras, the exporter sets the Render Image Size and Pixel Aspect Ratio for all cameras. If no custom cameras exist, the Render Image Size and Pixel Aspect Ratio values are not exported.
In FBX | Becomes in Maya |
---|---|
Free Camera | Camera |
Camera (With a look-at Target/Interest) | Camera and Aim |
Orthographic Camera | Camera with an orthographic setting. |
In Maya | When imported back into Maya |
---|---|
Ambient light | Point light Note: The FBX plug-in exports Ambient light as inactive point lights with the Visibility value set to off.
|
Directional light | Directional light |
Spot light | Spot light |
Area light | Area light |
Volume light | Volume light Note: The Maya FBX Plug-in has limited support for Volume lights and errors may occur.
|
Point light | Point light |
Exported from Maya | Becomes in FBX |
---|---|
Vector | VECTOR |
Boolean | BOOL |
Integer | INTEGER |
String | STRING |
Enum | ENUM |
Float | REAL |
Imported FBX | Becomes in Maya |
---|---|
REAL | Float |
BOOL | Boolean |
INTEGER | Integer |
STRING | String |
VECTOR | Vector |