You script paint by selecting a script and painting strokes on the surface with the
Paint Scripts Tool.
To script paint
- Make sure that the script you want to paint with is in your script directory:
(Windows)
Drive:\Documents and Settings\username\My Documents\Maya\<version>\scripts
(Linux)
~username/Maya/<version>/scripts
(Mac OS X)
/Users/username/Library/Preferences/Autodesk/Maya/<version>/scripts
Note: Do one of the following to open the
Preferences directory using Mac OS X Lion:
- Select
Finder > Go > Go to Folder and type the directory path (/Users/<username>/Library/Preferences).
- From the Terminal window, navigate to the
Preferences directory and type
open.
(Mac OS X)
/Applications/Autodesk/Maya<version>/Maya.app/Contents/scripts/paintEffects
(Windows and Linux)
mayapath/scripts/paintEffects
Note: The sample scripts are in these directories:
- (Windows)
Drive:\Program Files\Autodesk\Maya<version>\scripts\others
- (Linux)
mayapath/scripts/others
- (Mac OS X)
/Applications/Autodesk/Maya<version>/Maya.app/Contents/scripts/others
You do not need to move the samples to your personal scripts directory, however, any new scripts you create should be stored in your personal directory.
- Select the surface you want to script paint on.
Note: If you are going to paint with the geometryPaint or spherePaint sample scripts, you must freeze the transform of the surface before proceeding. For information on freezing transforms, see
Set transformation values to zero.
- Select the
Paint Scripts Tool
and set the
Paint Scripts Tool Options (Modify > Paint Scripts Tool >
), if required. For details on defining tool settings, see
Paint Scripts Tool settings.
- Go to the
Setup section.
- In the
Tool Setup Cmd
box, type the name of the MEL script (without the .mel extension), and then press Enter (Windows and Linux) or Return (Mac OS X). This box is case sensitive.
For example, for the sample scripts type geometryPaint, spherePaint, or emitterPaint.
A script window may open, depending on the script. Entries may also appear in the boxes in the
Setup section. These are MEL procedures and come from the script. You do not need to modify them. For more information on these procedures, see
Write MEL Scripts for the Paint Scripts Tool.
- Change any settings in the script window then drag the brush across the surface. For details on the settings in the sample script windows, see
geometryPaint sample script settings and
emitterPaint sample script settings.