Detach rigid skin

After you have bound skin, you might decide that you want to modify the skeleton, change the bind pose, or do some further modeling on the skin. To do these things you must first unbind the skin from the skeleton, then bind the skin again.

Detaching skin does not preserve the rigid skin point sets and the rigid skin point weights. If you want to preserve the rigid skin point sets, see Detach and reattach to skeletons and Detach and reattach to selected joints.

To detach skin

  1. Select the skin object(s) you want to detach.
  2. Select Skin Unbind Skin > .

    The Unbind Skin Options window displays.

  3. Set the options as required. You can also do the following:
    • Select Edit > Save Settings to save the detach options without detaching skin.
    • Select Edit > Reset Settings to reset to default detach skin options.
  4. Do one of the following:
    • Click Detach to detach the skin and close the Detach Skin Options.
    • Click Apply to detach the skin and leave the Detach Skin Options window open.
    • Click Close to close the Detach Skin Options without detaching the skin.