nParticle Emission attributes

Max Count

Contains the maximum count of particles this shape will allow. If some particles die off, new particles will again be accepted up to the max count, and so on.

Level Of Detail

This attribute is currently only used to scale the amount of emission to be used for quick motion tests without having to change emitter values. This attribute affects only emitted particles.

Inherit Factor

Contains the fraction of emitter velocity that particles emitted into this object inherit.

Emission In World

This boolean attribute tells the particle object to assume that particles created from emission are in world space, and to transform them into object space before adding them to the particle array. This makes the particles respond as if they were in the same space as the emitter when they are in some non-identity hierarchy.

Die on Emission Volume Exit

When this boolean attribute is set to true, if the particles were emitted from a volume, they die when they exit that volume. By default, this attribute is set to false.

Emission Overlap Pruning

Removes newly emitted nParticles before they appear in the simulation based how much they will overlap with existing nParticles. This value scales the collision radius used to determine overlap. A value of 1.0 it guarantees no self collisions with other particles on emission.

Emission Random Stream Seeds