Watch the following Softimage Learning Channel video to learn about cameras and how to navigate with them in Maya: Softimage to Maya Bridge: Camera Navigation in Maya
| In Softimage | ...becomes in Maya |
|---|---|
|
Viewport |
View panel or view |
|
Viewpoint cameras |
Default cameras: Perspective and Orthographic (Front, Side, Top) All cameras in Maya are real cameras, including the default ones. You can set a camera's properties (attributes) in the Attribute editor. To switch to a different camera, choose it from the Panels menu in a view panel. |
|
Camera icon (Navigate) menu |
menu in a view panel |
|
Orbit: S + right-click or O |
Tumble: Alt + left-click You can manually set the Pivot point for a camera in the camera's Attribute Editor. |
|
Track/Pan: S + left-click or Z |
Track: Alt + middle-click |
|
Dolly: S + middle-click or P |
Dolly: Alt + right-click or use the scroll button |
|
Rectangular Zoom |
Rectangle Zoom: Ctrl+Alt+drag |
|
Pixel Zoom mode |
in a view panel
Use the \ hotkey to toggle between enabling and disabling. See also Create Pan and Zoom bookmarks in Panning and zooming in 2D. |
|
Frame Selection: F Frame Selection in all views: Shift+F |
In a view panel, : F You can also press F in the Outliner to find the selected object there as you do in the explorer in Softimage. From the main menu, : Shift+F. Note: Sometimes when you change the panels around the view panel (such as switching between the Channel Box and the Attribute Editor), the objects in the view panel are reframed to fit the new size, and you'll notice some zooming in or out. To reduce the amount of zooming, choose
.
|
|
Frame All: A Frame All in All views: Shift+A |
In a view panel, : A From the main menu, : Shift+A. |
|
Center Selection: Alt+C |
|
|
Reset camera: R |
: Alt+Home |
|
Memo cams |
Bookmarks Click the Bookmark icon
You can create an unlimited amount of camera bookmarks. |
|
Film gate and resolution gate |
Click the Film Gate
You can set up the gates and their masks in the camera's Film Back attributes. Resolution Gates are more similar to what film gates are in Softimage because they mark out the actual rendering boundaries of the camera for a particular rendering resolution. |
|
Safe action and safe title areas |
Click the Safe Action
|
Watch the following Softimage Learning Channel videos on how to:
| In Softimage | ...becomes in Maya |
|---|---|
|
Hide/show selected objects: H |
in the main menu bars: H : Ctrl+H : Ctrl+Shift+H |
|
Hide/show selected components: H |
: Ctrl+H Press Ctrl+Shift+H to show the last hidden group of components. on selected objects: Ctrl+Alt+H |
|
Eye icon (Show) menu |
Show menu in the view panel to control what's displayed in only that view. Note that the settings in the and Hide menus in the main menu bar determine what's displayed in all view panels. |
|
Display modes |
Shading menu and icons in the view panel Note that there is no Depth Cue display mode equivalent in Maya. |
|
Bounding Box |
|
|
Wireframe |
: 4 or click the
|
|
Constant |
|
|
Shaded |
: 5 or click the
|
|
Textured |
: 6 or click the
|
|
Hidden line removal |
Do one of the following:
|
|
XRay mode |
or click the
or click the
or click the
|
|
Viewport background color |
Toggle view panel background color: Alt+B To change the background colors, including the gradient colors, open the Colors window () and set the 3D Views colors on the General tab. To set a preference for the gradient to be on or off, open the Preferences window (), select Display, and turn Background Gradient On or Off. |
|
Toggle Grid: G |
Toggle grid:
in the view panel or click the
To set up how the grid looks, choose in the main menu and set the options there, such as size, color, and divisions. |
|
Stats options in the Camera Visibility property editor |
in the view panel. To determine what's displayed in the HUD, select options from the menu in the main menu bar. Press Ctrl to keep this menu open while you toggling options in it. |
|
Viewport playback update mode |
Update View option: and select Time Slider to set this option to be Active or All. |