nCloth attribute presets

This section lists materials that you can create using nCloth and provides significant attribute settings for each material. The attribute values listed in this section are the same attribute values that make up the nCloth Attribute Presets (available from the nCloth Attribute Editor). You can use the materials list as a starting point for your nCloth and then vary the attribute settings to suit your simulation. Some attribute settings, such as Stretch Resistance, may vary depending on the resolution of your input mesh. For example, if you use a high resolution mesh to create silk, a Stretch Resistance higher than the one listed maybe required to obtain the cloth’s properties. All the material presets listed use default values for the Nucleus node attributes, including the following settings:

You will most likely need to edit the Nucleus solver attributes to settings that best suit your simulation. For example, increasing Substeps and Max Collision Iterations from their default settings is usually required, particularly for fast moving nCloth or if the nCloth is a high resolution mesh. Depending on the units used to model the input mesh of your nCloth object, you may also need to set the Nucleus solver Space Scale. For more information about Nucleus solver attributes, see Maya Nucleus solver properties.

For information about nCloth Presets, see Create nCloth using attribute presets and examples.

Clothing material

The following table lists the principle attribute values used to give typical cloth materials their distinct properties and characteristics. The materials range from smooth, light materials like silk, to rough, heavy materials like burlap. Attribute settings not listed in the table use default values.

nCloth Attribute Clothing Materials
Silk Chiffon t-Shirt Cotton Loose Thick-knit Heavy Denim Burlap Thick Leather Chain-mail
Friction 0.05 0.9 0.3 1.0 0.8 2.0 0.6 0.3
Stretch Resistance 60.0 40.0 35.0 30.0 50.0 40.0 50.0 50.0
Compression Resistance 10.0 20.0 10.0 5.0 20.0 40.0 50.0 2.0
Bend Resistance 0.05 0.2 0.1 0.5 0.4 3.0 10.0 0.01
Bend Angle Dropoff 0.3 0.6 0.4 0.603 0.603 0.603 0.727 0.818
Mass 0.05 0.15 0.6 0.8 2.0 1.5 3.0 10.0
Tangential Drag 0.05 0.40 0.10 0.40 0.10 0.40 0.20 0.20
Damp 0.20 2.0 0.80 1.0 0.80 4.0 8.0 0.05
Scaling Relation Object Object Object Object Object Object Object Object
Max Iterations 1000 1000 1000 1000 1000 1000 1000 1000
Push Out Radius 0.108 0.108 10.0 0.108 0.108 10.0 10.0 10.0

Other materials

The following table lists various types of physical materials that you can create using nCloth. Attribute settings not listed in the table use default values

nCloth Attributes Material
Putty Rubber Sheet Solid Rubber Plastic Shell Soft Sheet Metal Concrete
Bounce 0 0 0 0 0.5 0
Friction 1.0 1.5 2.0 0.10 0.1 1.0
Stretch Resistance 5.0 4.0 20.0 20.0 100 20.0
Compression Resistance 3.0 2.0 20.0 20.0 100 20.0
Bend Resistance 3.0 0.1 20.0 20.0 100 0
Bend Angle Dropoff 0 0.603 0 0 0 0
Restitution Angle 2.0 360 360 360 6.0 360
Restitution Tension 0.03 1000 1000 1000 1000 1000
Rigidity 0 0 0.3 0.5 0 4.0
Deform Resistance 1.0 0 0 1.0 0 6.0
Mass 10.0 2.0 2.0 2.0 20.0 20.0
Tangential Drag 0 0.05 0 0 0 0
Damp 1.0 0.01 0.80 1.0 1.0 1.0
Scaling Relation Object Object Object Object Object Object
Pressure Method Volume Tracking Model Manual Pressure Setting Volume Tracking Model Manual Pressure Setting Manual Pressure Setting Manual Pressure Setting
Air Tightness 1.0 N.A. 1.0 N.A. N.A. N.A.
Incompressibility 10.0 N.A. 20.0 N.A. N.A. N.A.
Max Iterations 500 1000 500 500 500 500

Pressurized objects

The following table lists pressurized objects and vessels that you can create using nCloth. Attribute settings not listed in the table use default values.

nCloth Attributes Pressurized object
Beach Ball Air Bag Water Balloon
Friction 0.231 0.231 0.60
Stretch Resistance 60.0 40.0 1.0
Compression Resistance 30.0 10.0 1.0
Bend Resistance 1.0 1.0 0.10
Bend Angle Dropoff 0.298 0.298 0.504
Restitution Angle 720 720 720
Rest Length Scale 0.9 1.0 0.70
Mass 0.3 0.5 10.0
Tangential Drag 0.10 0.10 0
Stretch Damp 0.10 0.10 0
Scaling Relation Object Object Object
Pressure Method Volume Tracking Model Volume Tracking Model Volume Tracking Model
Start Pressure 2.0 0 0
Air Tightness 1.0 1.0 1.0
Incompressibility 10.0 10.0 20.0
Max Iterations 500 1000 500
Evaluation Order Parallel Sequential Parallel
Push Out Radius 0.108 0.108 10.0

Liquids objects

The following table lists liquids that can be created using nCloth. Attribute settings not listed in the table use default values.

nCloth Attributes Pressurized object
Water Volume Honey Lava
Friction 0.04 0.603 0.603
Stretch Resistance 0.02 0.01 0.01
Compression Resistance 0.02 0.01 0.01
Bend Resistance 0.50 0.70 0.70
Bend Angle Dropoff 0.30 0.851 0.851
Restitution Angle 720 720 720
Deform Resistance 0 0 2.0
Mass 10.0 10.0 10.0
Damp 0 1.5 1.5
Stretch Damp 0 0.10 0.10
Scaling Relation Object Object Object
Pressure Method Volume Tracking Model Volume Tracking Model Volume Tracking Model
Start Pressure 0 0 0
Air Tightness 1.0 1.0 1.0
Incompressibility 5.0 5.0 5.0
Max Iterations 500 500 500
Push Out Radius 0.108 0.108 10.0