Select one of the following options.
Creates a rotation and translation control for the current object.
Creates a rotation redirection control for the current character. The rotation redirection control appears at the origin of the current object.
The rotation redirection control is useful if you want to change the orientation of the point around which your object pivots. For example, you can manipulate a rotation redirection control to get a character to turn 90 degrees (around a corner perhaps) halfway through its walk cycle.
Creates a translation redirection control for the current character set. The translation redirection control appears at the origin of the current object.
The translation redirection control is useful if you want to change the translation of the point around which your object pivots. For example, you can manipulate the translation redirect controls to change the place at which a character lands from a jump.