Allows you to apply a random number generator to the MASH network.
Random Node
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Enable X,
Enable Y,
Enable Z
- Determines which axes get randomized.
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Uniform Random
- Applies the random X value to Y and Z as well.
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Minimum Number,
Maximum Number
- The lowest and highest number that the node can output.
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Random Seed
- Sets the randomization for the generator.
Strength
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Strength
- Fades the node's effect for all the objects at the same time.
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Random Strength
- Smoothly fades the node's effect on all the objects in a random order.
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Step Strength
- Turns the node's effect off one object at a time.
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Strength Map
- Determines the input file (2D texture, animated texture, etc) that controls the node's effect.
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Map Projection Axis
- Determines the axis along which the
Strength Map is projected.
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Map Helper
- Displays the object being used to interactively place the
Strength Map in the scene. You can right-click the field to create a new helper object (a plane) if none exists. You can also middle-drag a mesh into this field or right-click to connect a selected mesh. If a mesh is already connected, you can also right-click to break its connection or show it in the Outliner.
Note: For the best results, assign the same texture to both the
Strength Map and the
Map Helper (this automatically happens when creating a new helper object).
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Whole Numbers
- Forces output values to be whole numbers.
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Normalise Random
- Normalizes all random numbers so that they fall within the 0-1 range in world units. Note that you can increase
Strength to a value greater than 1.0 to offset this.
Individual Axis Controls
Allows you to customize the minimum and maximum values output on a per axis basis. The node only uses them when their value is not 0.