Use the PolyMoveUV command. A good way to use this command is in conjunction with setAttr statements.
To see how MEL implements this, create a polyPlane, then pick some polyUV’s on that plane. Select the plane then open Window > UV Texture Editor. This shows us the UV coordinates for the selected object. With the PolyUV(s) still selected, select Modify > Transformation Tools > Move Tool from the Maya tool box then use the manipulators displayed in the UV Texture Editor to see what MEL commands get written to the Script Editor window. Generally, the output looks something like:
setAttr "polyMoveUV5.translate" -type double2 0 -0.1187236 ;
You can set or store the outputs using normal arrays.