What's New in Performance in Autodesk Maya 2016 Extension 2

Improved Viewport performance with MultiDraw consolidation

MultiDraw Consolidation is now active by default in OpenGL mode in Viewport 2. It increases viewport performance by combining traditional consolidation for static objects and MultiDraw consolidation for non-deforming animated objects (including meshes, NURBS surfaces, NURBS curves, and other geometry) when drawing in the viewport. For more information see General variables.

MultiDraw provides performance gains particularly in scenes that have large numbers of non-deforming objects. Non-animated scenes are unaffected.
Note: MultiDraw Consolidation is supported on most recent, supported, Linux and Windows GPU hardware and drivers. See the Maya Hardware Certification chart for more information.

Due to missing graphics stack support on Mac OS X, MultiDraw Consolidation is not available.

Transparency Performance Gains

Both traditional static and MultiDraw consolidation now offer increased support for transparent objects when you use an out-of-order transparency mode. This is useful for scenes where there are many (1000+) transparent objects.

To see performance gains, switch the Transparency Algorithm in the Viewport 2.0 options from the default Object Sorting to Weighted Average or Depth Peeling. (Results vary in scenes depending on the amount of transparent objects in the scene.)

Viewport 2.0 performance improvements