Simulates an environment by mapping a texture or image file directly onto the inner surface of an infinite sphere.
Find this texture in the Create tab. To use this texture, see Simulate reflections with Env Sphere.
The texture mapped to the inner surface of an infinite sphere.
Shears the Image texture in the U and V direction. For example, horizontal stripes resemble a barber pole when sheared. The slider range is -10 to 10. The default value is 0.
Reverses the U and V orientation of the Image texture.