Extrude a polygon face, edge, or vertex

You can add polygons to an existing mesh by extruding polygon faces, edges, or vertices using the Extrude command.

Note: The Show Manipulator Tool, used in this task, appears only if Construction History is on.

To extrude polygon faces or edges

  1. Select the faces or edges you want to extrude.
    Note: In the Modeling preferences, ensure that Keep faces together is on, so the edges of adjacent faces stay connected after the extrude operation.
  2. Select Edit Mesh > Extrude, click in the Modeling Toolkit or press Ctrl + E.

    An extrude node is created and the Show Manipulator Tool and In-View Editor appear.

  3. Do one of the following:
    • Use the manipulator to control the direction and distance of the extrusion. Click the circle handle attached to the manipulator to switch between local and world axes.
    • Adjust the attributes in the In-View Editor to edit the extrusion. For more information about the attributes, see Extrude Options.
      Tip: You can set the precision for the Thickness, Offset, and Divisions attributes by selecting Edit > Settings > Change Precision in the Channel Box. The In-View Editor uses the same precision settings as the Channel Box.
  4. (Optional) Extruding edges can make your mesh non-manifold. Use Mesh > Cleanup to fix non-manifold geometry.

To extrude a vertex

  1. Select the vertex you want to extrude.
  2. Select Edit Mesh > Extrude, click in the Modeling Toolkit, or press Ctrl + E.

    An extrude node is created and the In-View Editor appears.

    The vertex extrudes along its vertex normal, creating additional faces for each face that shares the vertex.

  3. Using the In-View Editor, adjust the attributes to edit the extrusion.

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