Set one of the following options:
Uses the ghosting settings you set in the Animation (Display) preferences when you select Window > Settings/Preferences > Preferences.
Generates ghosts at the frames specified in the Frames To Display field.
Controls the number and spacing of ghosts for frames.
Controls the number and spacing of ghosts for keyframes.
Generates ghosts at the range of keyframes defined by the Frame Range options.
Lets you define a list of frames at which ghosts are generated for the current object. When entering frame numbers, use the following syntax:
#, #, #, #
For example: 1, 5, 10, 15. This field is available only when the ghosting type is Custom Frames.
Only available when the ghosting type is Custom Frame Steps or Custom Key Steps.
When the ghosting type is set to Custom Frame Steps, this field sets the number of ghosts that appear before the current frame. Spacing of these ghosts is defined by the Step Size field.
When the ghosting type is set to Custom Key Steps, this field sets the number of ghosts that appear before the current frame. Spacing of these ghosts is defined by the number of keyframes on an object and the Step Size.
Only available when the ghosting type is Custom Frame Steps or Custom Key Steps.
For Custom Frame Steps, this field sets the number of ghosts that appear after the current frame. Spacing of these ghosts is defined by the Step Size field.
For Custom Key Steps, this field sets the number of ghosts that appear after the current frame. Spacing of these ghosts is defined by the number of keyframes on an object and the Step Size.
Only available when the ghosting type is Custom Frame Steps or Custom Key Steps.
For Custom Frame Steps, Step Size determines the number of frames between each ghost. For example, if the Step Size is 10, every tenth frame is ghosted.
For Custom Key Steps, Step Size and the number of keyframes control the spacing of ghosts. For example, if the Step Size is 2, then every other key is ghosted.
These options are available only when the ghosting type is Keyframes.
Generates a ghost of the current object at every keyframe on the Time Slider.
Generates a ghost of the current object at the keyframes between the specified Start Frame and End Frame.
The frame at which the ghosting of keyframes begins. This field is available only when Start/End under Frame Range is selected.
The frame at which the ghosting of keyframes ends. This field is available only when Start/End under Frame Range is selected.
The specified ghost options are applied to the entire hierarchy below the selected joint or object. If Hierarchy is not selected, only the selected object is affected by the Ghost Options.
Set the following option:
Ghost Driver is relevant for only keyframe-based ghosting.
When on, the specified keys from the first selected object drive the ghosting for the rest of the selected objects. When off, all the selected objects use their own keys for ghosting.Use Ghost Driver is useful for comparing timing.
Lets you specify which parts of a character are ghosted. See Previewing animation.
When ghosting hierarchical characters, turn on Hierarchy in the Ghost Options window if you want to limit which parts of a character’s children are ghosted.
Only the geometry of the current object is ghosted.
Only the locators for the current object are ghosted.
Only the joints and bones for the current object are ghosted.
Only the parts of the current object that are not geometry, locators, or joints are ghosted.