Spherical UV mapping

Spherical mapping create UVs using a projection that is based on a spherical shape wrapped around the mesh. This projection is best for shapes which can be completely enclosed and visible within a sphere, without projecting or hollow parts.

To create UVs using a spherical mapping technique

  1. Select the faces you want to project UVs onto.
  2. Select UV > Spherical Mapping.
  3. Use the manipulator to change the position and size of the projection shape.
  4. Use the UV Editor to view and edit the resulting UVs.
    Note: Projection mapping only works properly on a single object at a time. If you need to apply a projection to multiple polygonal objects in a single step, combine the objects into one, apply the projection, and then separate the parts. Otherwise, perform a projection on each object separately.

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