Select Shading > Hardware Texturing > (from the Panel menus) to open the Hardware Texture Display Options window.
For use with layered textures, the Texture Blend specifies how the selected layer blends with the one below it. For more information, see Use a layered texture.
Select a texture filter for your hardware texture display when you are in High Quality Rendering mode. Select a filter from the drop-down list.
When high quality filtering is turned on, the scene views are filtered in high quality by the hardware renderer. This lets you see a very good representation of the look of the final render.