Duplicates the MASH network and allows you to perform transformations on the replicants.
Replicator
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Replicants
- Determines the number of times your MASH network will be duplicated.
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Offset Position X,
Offset Position Y,
Offset Position Z
- Determines the spacing between replicants.
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Position Ramp
- Customizes replicant positions using a ramp.
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Scale Together
- Scales all points together from the axis.
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Scale Replicants X,
Scale Replicants Y,
Scale Replicants Z
- Scale the space between replicants.
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Scale Ramp
- Customize the shape of the scale using a ramp.
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Rotate Together
- Rotates all points together from the axis or driven rotations.
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Rotate Replicants X,
Rotate Replicants Y,
Rotate Replicants Z
- Rotate the replicants around a shared center.
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Rotation Ramp
- Customize the shape of the rotation using a ramp.
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Rotate Around
- Sets the point around which replicants will rotate.
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Offset
- Offset the number of replicants. The effect resembles what would happen if additional invisible replicants were added before the actual replicants.
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Step ID
- Increments IDs with each replicant, rather than with each object.
Pattern
This allow you to add additional offsets to every nth replicant.
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Affects Position,
Affects Rotation,
Affects Scale
- Specifies what channels are affected by the pattern.
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Pattern
- Specifies every nth row to apply the offsets to.
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Pattern Offset,
Pattern Scale,
Pattern Rotation
- Sets the transform offsets to apply to every nth row.
Time Machine
This allows you to offset the animation of each replicant.
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Time Offset
- Sets the number of frames to offset the animation of each replicant.
Curve
This allows you to arrange and animate replicants along a curve.
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Curve
- Displays the curve along which replicants will be evenly distributed.
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Connect Curve
- Connects the selected curve to the
Curve attribute.
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Time Slide (Animation)
- Determines whether or not to animate the replicants along the curve.
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Curve Scale
- Adjusts the scale of the
Time Slide (Animation) to account for small/large curves.
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Up Vector
- Defines the up facing direction for your replicants.
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Rotational Offsets
- Adds an offset to the rotation. Useful for making manual adjustments to the replicants' facing direction.
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Use Curve
- Enables/disables the effect of the curve.
Driven Channels
This allows you to assign another
Waiter to drive the replicants' position, scale, and rotation.
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Driving Position,
Driving Rotation,
Driving Scale
- Displays the
Waiter that currently drives the replicants' respective channel.
Strength
When
Blend Type is set to
Strength, you can use the following options to manually adjust the blend.
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Strength
- Control the amount of blending. Higher values represent more child network influence.
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Random Strength
- Controls the amount of randomization added to the blend.
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Step Strength
- Turns the node's effect off one object at a time.
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Strength Map
- Determines the input file (2D texture, animated texture, etc) that controls the shape of this node's effect.
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Map Projection Axis
- Determines the axis along which the
Strength Map is projected.
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Map Helper
- Displays the object being used to interactively place the
Strength Map in the scene. You can right-click the field to create a new helper object (a plane) if none exists. You can also middle-drag a mesh into this field or right-click to connect a selected mesh. If a mesh is already connected, you can also right-click to break its connection or show it in the Outliner.
Note: For the best results, assign the same texture to both the
Strength Map and the
Map Helper (this automatically happens when creating a new helper object).