Replicator

Duplicates the MASH network and allows you to perform transformations on the replicants.

Replicator

Replicants
Determines the number of times your MASH network will be duplicated.
Offset Position X, Offset Position Y, Offset Position Z
Determines the spacing between replicants.
Position Ramp
Customizes replicant positions using a ramp.
Scale Together
Scales all points together from the axis.
Scale Replicants X, Scale Replicants Y, Scale Replicants Z
Scale the space between replicants.
Scale Ramp
Customize the shape of the scale using a ramp.
Rotate Together
Rotates all points together from the axis or driven rotations.
Rotate Replicants X, Rotate Replicants Y, Rotate Replicants Z
Rotate the replicants around a shared center.
Rotation Ramp
Customize the shape of the rotation using a ramp.
Rotate Around
Sets the point around which replicants will rotate.
Offset
Offset the number of replicants. The effect resembles what would happen if additional invisible replicants were added before the actual replicants.
Step ID
Increments IDs with each replicant, rather than with each object.

Pattern

This allow you to add additional offsets to every nth replicant.

Affects Position, Affects Rotation, Affects Scale
Specifies what channels are affected by the pattern.
Pattern
Specifies every nth row to apply the offsets to.
Pattern Offset, Pattern Scale, Pattern Rotation
Sets the transform offsets to apply to every nth row.

Time Machine

This allows you to offset the animation of each replicant.

Time Offset
Sets the number of frames to offset the animation of each replicant.

Curve

This allows you to arrange and animate replicants along a curve.

Curve
Displays the curve along which replicants will be evenly distributed.
Connect Curve
Connects the selected curve to the Curve attribute.
Time Slide (Animation)
Determines whether or not to animate the replicants along the curve.
Curve Scale
Adjusts the scale of the Time Slide (Animation) to account for small/large curves.
Up Vector
Defines the up facing direction for your replicants.
Rotational Offsets
Adds an offset to the rotation. Useful for making manual adjustments to the replicants' facing direction.
Use Curve
Enables/disables the effect of the curve.

Driven Channels

This allows you to assign another Waiter to drive the replicants' position, scale, and rotation.

Driving Position, Driving Rotation, Driving Scale
Displays the Waiter that currently drives the replicants' respective channel.

Strength

When Blend Type is set to Strength, you can use the following options to manually adjust the blend.

Strength
Control the amount of blending. Higher values represent more child network influence.
Random Strength
Controls the amount of randomization added to the blend.
Step Strength
Turns the node's effect off one object at a time.
Strength Map
Determines the input file (2D texture, animated texture, etc) that controls the shape of this node's effect.
Map Projection Axis
Determines the axis along which the Strength Map is projected.
Map Helper
Displays the object being used to interactively place the Strength Map in the scene. You can right-click the field to create a new helper object (a plane) if none exists. You can also middle-drag a mesh into this field or right-click to connect a selected mesh. If a mesh is already connected, you can also right-click to break its connection or show it in the Outliner.
Note: For the best results, assign the same texture to both the Strength Map and the Map Helper (this automatically happens when creating a new helper object).