Dynamic spline IK chain illustrated using a butterfly tail
In this scenario, a dynamic spline IK chain is created and used on a dragonfly-type bug model. As the dragon bug moves about, its tail wiggles slightly.
To create a dynamic spline IK chain
Create a new scene and switch to the Side orthographic view.
In the Rigging menu set, select Skeleton > Create Joints .
To draw a tail in a rest position, as shown in the image below, click near the top of the Y-axis and then click to create joints as though they were along the tail. At the last joint press Enter.
Select Create > CV Curve Tool and trace a curve over the joints, clicking at each joint to create a CV. Press Enter at the end of the last joint.
With the curve selected, in the FX menu set, select nHair > Make Selected Curves Dynamic.
Select nHair > Display > Current Position.
To attach the curve into the chain, in the Rigging menu set, select Skeleton > IK Spline Handle Tool > .
In the IK Spline Handle Settings editor, turn off Auto Create Curve.
Follow the instructions in the Help Line, which are:
Click the start joint.
Click the end joint.
Click the Current Position curve.
To select the follicle, do the following:
Select the curve.
Select the follicleShape in the Attribute Editor.
Click the Select button at the bottom of the Attribute Editor.
In the follicleShape, set Point Lock to Base.
To play the simulation, select nSolver > Interactive Playback.
To stabilize the dynamic curve’s behavior, adjust the Bend Resistance attribute value in the Dynamic Properties section of the hairSystemShape of the Attribute Editor.