The Shape Editor is your main tool for creating, editing, and managing shapes for Shape Authoring.
To open the Shape Editor:
See the table below this image for information on each part of the Shape Editor:
Adjust the Shape Editor layout |
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1 - Menu commands |
See below for a list of all menu commands. |
2 - Create Blend Shape |
Click this button to create a Blend Shape Deformer (BSD) for the selected object. It automatically sets the correct deformation order based on object information. You can also right-click in an empty area of the Shape Editor and choose Add Blend Shape Deformer. If you want to set options before creating the BSD, choose > .See Create blend shape deformers for more information. |
3 - Add Target (Shape) |
Select a Blend Shape Deformer and click this button one or more times to create empty target shapes using the automatic settings. The Edit button for the target shape is automatically selected so that you can immediately deform the base object for this shape. You can also choose Add Blend Shape Target Options. > to create different types of target shapes (such as tangent-space or transform-space types) - seeSee Add target shapes for more information. |
4 - Blend shape deformers |
Represents each blend shape deformer (blendShape node) on the base object. This node is a "container" for all target shapes in it. Only those target shapes are calculated together to deform the object. Drag and drop the blend shape deformers in the tree to change their order. You can also create groups of blend shape deformers. Right-click a blend shape deformer name to open a contextual menu with these commands: Add Target, Add Selection as Target, Select, View in Node Editor, Solo/Unsolo, Export, Import, Group, Rename, and Delete. |
5 - Target shapes |
Also known as targets or blend shape targets, target shapes are the individual "poses" that you create in order to deform the base object. The offsets of vertices from the base object in its original state (the base shape) are saved in each target shape. The color of the icon indicates the type of target shape: orange for object space, green for tangent space, and blue for transform space. Drag and drop the target shapes within their blend shape deformer in the tree to change their order or to remove them from the group. Right-click a target shape name to open a contextual menu with these commands: Key, Reset, Add In-Between Target, Add Selection as In-Between Target, Rebuild Target, Duplicate Target, Flip Target, Mirror Target, Add Combination Target, Select Combination Drivers, Select Mesh, Rebuild Target, Solo/Unsolo, Export, Group, Rename, and Delete. |
6 - Groups |
You can organize target shapes and blend shape deformers into groups and subgroups. See the Group icon below and Create groups of target shapes or blend shape deformers for more information. |
7 - Visibility/Solo |
Click the circle to toggle the visibility of the effect of the target shape on the base shape. You can also select multiple items and click the circle for one of them to toggle the visibility for all of them. You can click the circle for a blend shape deformer or group to see the effect of all its target shapes on the blend shape. When you toggle the visibility for a BSD or a group, its target shapes don't change their visibility state. To solo a selected item's effect on the blend shape, press Alt+click on the little circle, or right-click the selected item's name and choose Solo/Unsolo. Weighting and editing are disabled when the visibility is off. |
8 - Weight/Drivers |
Drag the slider to set the weight (influence) of that target shape, group, or blend shape deformer to a value between 0.000 and 1.000, or enter a value in the Weight text box. A setting of 0 means that the target shape, group, or blend shape deformer has no effect on the base shape. A setting of 1 is 100% of its influence. In the Weight text box, you can enter values outside the 0.000 - 1.000 range to either invert (negative values) or amplify (values over 1) the target’s influence. Tip: To enter negative weight values, turn on
Support Negative Weights in the
blendShape node attributes.
If you enter a value greater than the current maximum value (by default, 1), the maximum value changes to double the value, or to 10 if double the value is greater than 10. If you enter a value less than the current minimum value (by default, 0), the minimum value changes to double the value or to -10 if double the value is less than -10. When you enter values less than 0 or greater than 1.000, the weight sliders' length changes to reflect the new range of values. See Set weights for target shapes for more information. |
9 - Edit |
Click the Edit button to enter edit mode for this target shape. Modify the base object or corresponding target object in the view with the sculpting, Move, Rotate, and Scale tools. When you're done, click the Edit button again to save your changes to this target shape and exit Edit mode. You can enter Edit mode for only one target shape at a time and its Weight value must be greater than 0. A value of 1 is recommended for editing. See Edit target shapes for more information. |
10 - Key |
Click the Key icon to set a key on the selected target shape or group's current Weight value at this frame. Click the Key icon beside the Blend Shape Deformer's slider to key the overall weight of the blend shape - see Scale the influence of the blend shape for more information. You can also middle-drag and drop this icon on a frame in the Time Slider to set a key for the target shape. Right-click the key icon to open a menu with these commands: Key at current, Key at 0, Key at 1, or Remove key. See Key the target shape weights for more information. |
11 - Icons |
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See Import and export blend shapes for more information.
Select to set up the blend shape deformer in Blend Shape Options before creating it, such as selecting the Deformation Order on the Advanced tab - see Create blend shape deformers.
Select to create different types of target shapes (such as tangent-space or transform-space types) - see Add Blend Shape Target Options.
Select to create different types of target shapes (such as tangent-space or transform-space types) - see Add Blend Shape Target Options.