The depth channel represents the distance of objects from the camera.
To create a Depth file
- Turn on Depth Channel (Z Depth) in the Render Settings window.
- Open the renderable camera’s Attribute Editor in which you want to create a depth file.
Select View > Camera Attribute Editor... from the current view. See Camera Attribute Editor.
- In the camera’s Attribute Editor, select a Depth Type from the Output Settings section (Closest or Furthest Visible Depth).
To view depth channels
- View the animation file using FCheck.
See Overview of FCheck for more information.
- Press z to see the depth channel.