For example, if ikBlend is off, but snapEnable is on for an ikHandle, the handle moves to the position of the end-effector. This lets you create an arm skeleton with an IK handle, turn ikBlend off, rotate the shoulder joint, and have the ikHandle snap to the wrist position. If auto keyframe is on, and you already have an animCurve for the ikHandle translation, the auto keyframer generates more keyframes because the handle has moved.
To avoid this problem, turn off snapEnable or auto keyframing.
To Auto Key an animation
A key is created for the attribute. You can create another key by going to a new time and changing the value of the attribute again.
To hold Current Keys with Auto Key
Later in the walk cycle, for example, at time 60, another key is needed for this position.