Scaling an object by a negative amount in one or more directions has the same effect as flipping it across its axes.
- Click the
Scale Tool (or press R) and then click the object you want to flip.
- In the
Input box at the right end of the
Status line (toolbar), click the icon beside the text box and select either
Absolute Transform (the objects or components are transformed with reference to the scene's origin) or
Relative Transform (the objects or components are transformed with reference to their current position).
Note: If you select
Absolute Transform, make sure that your object's Scale transform values are frozen (or set to 1) since entering these values in the
Input box will reset them.
- In the text boxes, type three numbers representing X, Y, and Z. To flip the object across an axis, enter -1 for that axis, otherwise type 1.
For example, to flip the object across Y, type
1 -1 1. To flip the object across X and Z, type
-1 1 -1.
- Press Enter.