Follow these steps to preview your pass nodes directly in the
Render View.
- In the
Hypershade, select
Maya > Rendering > Render Target.
This creates a
Render Target
node that you can render directly in the
Render View.
- Connect your render pass, for example,
Diffuse, to your
Render Target via the
color and
alpha attributes.
Tip: You can Ctrl + middle-drag a render pass node to a
Render Target node in the
Hypershade to connect them via both the
color and
alpha attributes.
- In the
Render View window, select Render Target > renderTarget1.
- Click
. This renders the output of the
Render Target node. In this case, it is the
Diffuse pass.
Repeat as necessary for the other render passes.