Allows you to apply basic trigonometric functions to animate your objects.
Trigonometry Node
-
Amplitude X,
Amplitude Y,
Amplitude Z
- Determines the number of units at the peak and trough of the animation curves in the respective axes.
-
Frequency X,
Frequency Y,
Frequency Z
- Determines the speed of the animation in the respective axes.
Strength
-
Strength
- Fades the node's effect for all the objects at the same time.
-
Random Strength
- Smoothly fades the node's effect on all the objects in a random order.
-
Step Strength
- Turns the node's effect off one object at a time.
-
Strength Map
- Determines the input file (2D texture, animated texture, etc) that controls the shape of the node's effect.
-
Map Projection Axis
- Determines the axis along which the
Strength Map is projected.
-
Map Helper
- Displays the object being used to interactively place the
Strength Map in the scene. You can right-click the field to create a new helper object (a plane) if none exists. You can also middle-drag a mesh into this field or right-click to connect a selected mesh. If a mesh is already connected, you can also right-click to break its connection or show it in the Outliner.
Note: For the best results, assign the same texture to both the
Strength Map and the
Map Helper (this automatically happens when creating a new helper object).
Per Point Adjustments
-
X Function,
Y Function,
Z Function
- The type of curve to use along each axis.
-
Step
- Determines the offset along the curve assigned to each object. Lower values cause all objects to have similar animation, while larger values will cause them to differ greatly.
-
Absolute Values
- Forces output values to be positive.
-
Whole Numbers
- Forces output values to be whole numbers.