The
Quick Rig tool is a quick way to create a character rig for a standard character mesh. There are two ways you can create a character rig with this tool, automatically, with the
One-Click option, which is recommended for standard character meshes, or the
Step-by-Step option, which gives you greater control over the automatic rig function. For a description of the
Step-by-Step settings, see
Quick Rig tool.
Creating an automatic character rig with the
One-Click option
The Quick Rig tool is intended to be a fast way to add a character rig to an empty mesh. When you click the
Auto-Rig!,
Maya analyzes your mesh to create a character rig. This behind-the-scenes rigging process has many steps. To see what gets evaluated during the
One-Click process, refer to the
Creating a character rig with the Step-by-Step method section, below, or see
Quick Rig Tool for a description of the settings.
To automatically create a rig for a standard character mesh
- Start with an empty character mesh.
- Select
from the Rigging menu set. The
Quick Rig tool opens. (You can also access
Quick Rig from the
HumanIK window
Start pane or the Rigging shelf.)
- Choose the
One-Click option.
- Select the mesh.
- Click
Auto-Rig!. A skeleton is created, followed by a
HumanIK control rig. The mesh is then skinned to the skeleton.
Your mesh now is ready for animating.
Creating a character rig with the Step-by-Step method
Choose the Step-by-Step option to proceed through the same phases of the automatic rig generation in the
Quick Rig steps above, but step-by-step. This method walks you through the process and lets you tweak some of the Quick Rig's default settings, which gives you greater control over the automatic rig function.
For a description of the
Step-by-Step settings, see
Quick Rig tool
To use the
Step by Step method in the
Quick Rig tool to create a rig for a character mesh
- Select
from the Rigging menu set.
- Choose the
Step by Step option.
- Expand
1) Geometry to choose the mesh(es) for rigging and click
Select All Meshes
to locate all meshes in the scene.
Note: Some meshes have auxiliary meshes that accompany them, for example, eyes, hair, accessories, and so on. Use the
Select All Meshes
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option to make sure that these are selected as well.
- Select Add Selected Meshes
to populate the
Geometry list with the selected meshes.
- In the
2) Guides area, choose the
Embed Method that best suits your mesh.
Note: The
Imperfect Mesh Embed Method is the default as it is a general good fit for most meshes. Click the help icon
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or see
Quick Rig tool for an explanation of each segmentation method.
- Choose a resolution from the
Resolution list.
Note: Higher-resolutions take more time to process.
- Use the
Symmetry option to force the guides to align within the bounding box of the selected mesh(es).
Note: Make sure that the guides that map to center joints (hips, spine, and neck) are centered and are aligned symmetrically on shoulders, arms and legs.
- Use the
Center settings to specify which guides will generate your character.
- Click
Create/Update to add guides to your character mesh. (Click Delete Guides
if you want to start over.)
- Expand
3) User Adjustment of Guides and reposition the joint guides to better fit your mesh. (See
Quick Rig tool for a description of each guide adjustment icon.)
- When you are satisfied by the guide positions on your character, expand
4) Character Generation to generate the character skeleton and HumanIK control rig.
- Set the
Skeleton Settings
and set options for the skeleton's alignment and orientation.
- Click
Create/Update to create a Skeleton with or without a Control Rig for your character mesh.
- Expand
5) Skinning to set options for how the rig is bound to the mesh.
- Click
Create/Update to skin your character, which completes the rigging process for your character mesh.
Your mesh now has a character rig and is ready for animating. See
Quick Rig tool for a description of these settings.
For information on animating your control rig, see
Control rigs, effectors, and pivots.