The steps for creating a polygon primitive interactively consist of multiple click-drag operations in the scene view. The number of click-drag operations varies depending on the primitive type.
For all primitive types, you can prepare as follows:
Interactive Creation is turned off by default.
If you want to change the non-interactive attributes that a polygon primitive is created with, such as Radius, Divisions, or Texture Mapping UVs, selectCreate > Polygon Primitives > (primitive type) > . The Tool Settings are displayed for that primitive type. See Polygon Primitives Options for more information.
If you want to skip interactively setting an attribute during the interactive creation process, single-click with your mouse to move to the next step.
Primitive type | To create the primitive interactively |
---|---|
Sphere, Torus, Pyramid, Soccer Ball, Platonic Solids |
|
Cube, Cylinder, Cone, Prism |
|
Pipe, Helix |
|
To create a polygon primitive with a single click
If you want to change the settings that the polygon primitive is created with, such as Divisions or Texture Mapping, select Create > Polygon Primitives > (Primitive Shape) > .
There are specific single-click settings for primitive creation.
To create multiple polygon primitives interactively
You can create multiple polygon primitives in succession without having to return to the Polygon Primitive menu or Shelf.