Creates a new MASH network from the selected object(s) along with a Waiter node. Automatically adds additional nodes depending on the current Geometry Type.
Allows MASH to display helpful tips and instructions directly in the workspace, much like standard Maya In-View Messages.
Hides any objects that are initially instanced by the MASH network.
Determines whether MASH creates instances of the input geometry or actual polygon meshes (also known as repros). Instances tend to solve faster but repros are more versatile.
In the former case, a Distribute node and Instancer node are automatically created. In the latter, a Time, Color, and Repro node are created.