To activate object or world symmetry
- Do one of the following to activate object or world symmetry:
- Select
or
World from the marking menu. (Ctrl + Shift + right-click or q + click in the scene.)
- In the Tool Box, double-click the Select tool or one of the transformation tools, and then select
Object or
World in the
Symmetry Settings section of the
Tool Settings window.
- In the
Modeling Toolkit, select any of the
Object or
World options from the
Symmetry drop-down menu.
Maya will automatically select the appropriate mirrored components corresponding to the current selection.
To activate topological symmetry
- In your scene, select an edge on the seam of your polygon mesh.
This edge sets the line of symmetry, and the mesh topology must be the same on either side of this edge. Select a seam edge that is not included in your edits. Modifying any of the seam edges disables symmetry.
- Do one of the following:
- Select
from the marking menu. (Ctrl + Shift + right-click or q + click in the scene.)
- In the Tool Box, double-click the Select tool or one of the transformation tools, and then select
Topology in the
Symmetry Settings section of the
Tool Settings window.
- In the
Modeling Toolkit, select
Topology from the
Symmetry drop-down menu.
To deactivate symmetry
- Do one of the following to disable symmetry:
- Select
Off in the
Symmetry Settings section of the
Tool Settings window.
- Select
Off from the
Symmetry drop-down menu in the
Modeling Toolkit or in the
Symmetry Settings section of the
Tool Settings window.
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