Color channels, depth and mask channels are generated by default. Each pixel in an image may consist of channels representing the amount of red, green, and blue, mask, depth in the image. If channels have been turned off, you can turn them back on.
For more information about mask channels, see Color, Mask (alpha), and Depth channels.
If you prefer to use the luminance information as the alpha, turn on the Alpha Is Luminance attribute (in the Color Balance section of the file texture’s Attribute Editor).
To enable a channel to rendered images