To edit channels with the Channel Box
- Select a skin cluster node (default name: skinClustern).
- Set the channels.
- Click the name of the channel you want to edit.
- -drag left and right in the scene. As you drag, you interactively change the value of the selected channel.
Tip:
As you drag, press for finer control, or press for more coarse control.
To edit skin cluster attributes with the Attribute Editor
- Select a skin cluster node (default name: skinClustern).
- Open the Attribute Editor by selecting Windows > Attribute Editor (default shortcut: +a).
- Expand the Smooth Skin Attributes, Deformer Attributes, Node Behavior, and Extra Attributes headings to see all available attributes.
See skinCluster for more information on these attributes.