Edit skin cluster channels or attributes

To edit channels with the Channel Box

  1. Select a skin cluster node (default name: skinClustern).
  2. Set the channels.
  3. Click the name of the channel you want to edit.
  4. -drag left and right in the scene. As you drag, you interactively change the value of the selected channel.
    Tip:

    As you drag, press for finer control, or press for more coarse control.

To edit skin cluster attributes with the Attribute Editor

  1. Select a skin cluster node (default name: skinClustern).
  2. Open the Attribute Editor by selecting Windows > Attribute Editor (default shortcut: +a).
  3. Expand the Smooth Skin Attributes, Deformer Attributes, Node Behavior, and Extra Attributes headings to see all available attributes.

    See skinCluster for more information on these attributes.