Converts an RGB (Red-Green-Blue) color into an HSV (Hue-Saturation-Value) color.
Some effects are easier to calculate using HSV values instead of RGB values. You can convert the output of any shading network into HSV values.
Find this utility in the Create tab (see Create tab).
To use this utility, see Use the Rgb to Hsv utility.
The color converted into HSV values.
The output HSV values.
Use this attribute in conjunction with your multi-render passes workflow.
Shader does not affect render passes.
Perform the same operation on material render passes as is performed on the master beauty pass.
Shader does not contribute to render passes and blanks out contributions made by upstream shaders.
The color computed for the master beauty pass is propagated to all other beauty passes.