You can preview shadows quickly and easily in the scene view, without needing to render your scene.
Note:
- Hardware shadows do not display for transparent objects.
- Hardware shadows do not work with point and area lights.
- In hardware X-Ray mode (Shading > X-Ray), all objects are transparent, and no hardware shadows display.
To see shadows in the scene view
- Ensure that you have at least one shadow-casting light in your scene. (Set up a direct light source.)
- Select the light and turn on Use Depth Map Shadows in the Shadows section of the Attribute Editor.
- In the scene view (Panel menus), turn on Lighting > Use All Lights, and ensure that Lighting > Shadows is also on.
- If an object displays no shadow, select the object and ensure that Casts Shadows is on in the Render Stats section of the Attribute Editor.