Corrects the color or intensity of a texture.
These attributes are only available from the fluidTextureShape tab in the Attribute Editor when a Fluid Texture 2D or Fluid Texture 3D render node is used with fluid.
If you map a texture to a material in such a way that it that does not cover the entire surface, the file node's Default Color shows through. To select a different color, click the color bar to open the Color Chooser. To change the texture's coverage, use the placement options.
Only has an effect if the texture is used as a bump or displacement. Scaling factor applied to the texture's outAlpha channel. The default value is 1 (no effect).
Only has an effect if the texture is used as a bump or displacement. Offset factor applied to the texture's outAlpha channel. For example, if the Alpha Gain value is -1 and the Alpha Offset value is 1, the outAlpha channel is inverted. The default value is 0 (no effect).