Color bleeding is a by-product of rendering with global illumination. You can affect color bleed with or without lights in the scene.
To render color bleed with light sources in the scene
- Make sure Illuminates by Default is turned on for the light source(s). (It is on by default.)
- Select the object onto which you want to bleed color.
- Tweak the Diffuse attribute of your object’s shaders if necessary.
- (Optional) Adjust the Irradiance Color slider to reduce or increase intensity of the color bleed.
- Render with mental ray for Maya.
To render color bleed with no lights in the scene
- Turn off Illuminates by Default for the light source(s).
- Select the object onto which you want to bleed color.
- In the mental ray section of that object’s Attribute Editor, do any of the following:
- Adjust the Ambient Color attribute.
- Add some color to the Incandescence attribute.
- Render with mental ray for Maya.