This example shows you how to symmetrically modify the nose on a character’s face using the
Soft Modification deformer.
- Select a single vertex in the center of the character’s nose.
- In the
Rigging menu set, select
Deform > Soft Modification >
, and set the following:
- turn on
Preserve History
- turn off
Mask Unselected
- turn on
Falloff Around Selection
Then click
Soft Modification.
- Use the manipulator to create a deformation.
- Adjust the
softMod attributes (for example,
Falloff Radius,
Falloff Curve) to interactively adjust the effect of the deformation (for example, to make the new nose shape blend smoothly into the rest of the face).