After previewing your nParticle simulation in Viewport 2.0, you can render it using Maya Software, mental ray, or other renders. Some nParticle objects, such as
Thick Clouds and
Water type nParticles, are automatically assigned a shading network for rendering.
To control shader attributes on a per-particle basis, or use the
rgbPP and
opacityPP
attributes in software rendering, create an Particle Sampler Info node.
Important notes about rendering nParticles with the Maya Software render
- To render nParticles with motion blur, use mental ray for Maya. Maya Software rendered particles do not support motion blur.
- If your scene contains
Blobby Surface,
Cloud, or
Tube render types, and you are not using a third-party renderer such as mental ray, you must the Maya Software render. See
Maya Software renderer.
- The Maya Software render supports raytraced shadows on
Blobby Surface,
Cloud, or
Tube render types.