Render and Light nParticles

After previewing your nParticle simulation in Viewport 2.0, you can render it using Maya Software, mental ray, or other renders. Some nParticle objects, such as Thick Clouds and Water type nParticles, are automatically assigned a shading network for rendering.

To control shader attributes on a per-particle basis, or use the rgbPP and opacityPP attributes in software rendering, create an Particle Sampler Info node.

Important notes about rendering nParticles with the Maya Software render