You can preview a shading network, or a part of a shading network, in the
Render View by connecting it to a
Render Target node. Use IPR for mental ray to preview and tweak your shading graph real time.
Example
- In the
Hypershade
Create tab, select
Maya > Utilities > Multiply Divide.
- Connect a
Ramp (Maya > 2D Textures > Ramp) to
Input 1 of
Multiply Divide.
- Connect a
Fractal (Maya > 2D Textures > Fractal) to
Input 2 of
Multiply Divide.
- Create a
Render Target node from
Maya > Rendering > Render Target.
- Ctrl + middle-drag the
Multiply Divide node to the
Render Target node to connect them.
- In the
Render View window, select mental ray as your renderer, then select
Render Target > renderTarget1 and render.
You can preview the result of the shading graph in the
Render View window. Select IPR to tweak your shading graph and visualize the changes real time.