Assign a shading group from the Shader Library

For more information about shading network libraries, see Shader network libraries.

To assign a shading group from the Shader Library

  1. Click to open a folder, then middle-drag the swatch representing a shading network into Hypershade.
  2. To view how the shading network is connected, select the swatch, then click the Input and Output Connections button to graph the shading network into the Work Area tab.
  3. To assign the shading network to an object, middle-drag the material swatch over the object in the view.
    Note:

    By default, the material type for the shading networks is PhongE. To achieve different results, you may want to change the Material type (by selecting a new Type in the material's Attribute Editor). When you do this, however, some of the material attributes change which requires you to manually reconnect some parts of the network.