Use the
Conform command to wrap the vertices of one object onto another. Use the following options to set what happens when you select
Mesh > Conform.
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Projection
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Along Normals
Snaps each selected component to the closest point on the live surface. In the following example, the vertices of the plane are snapped to the sphere along the plane normals.
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Closest Point
- Snaps each component to the closest point on the live surface. In the following example, the vertices of the plane are snapped to their closest point on the sphere.