You can create a template of your render setup, including your render target and its connections, and export it to a different scene to be re-used. This obviates the need to re-create your re-combination.
- Graph out your render target in the Hypershade using the button.
- Select all nodes in graph and any other objects you wish to include in your template.
- Select File > Export Selection to export your template.
The template that you are exporting is a Maya file.
- Open the scene where you want to re-use your template. Import your template by selecting File > Import.
Your render target and its connections (for example, render passes, layered texture, and render layers) are imported and can be re-used.
Important: Associations between the default layer and its render passes are not recreated when you import a network into a new file, and you must re-associate the passes. The recommended method is to use a new render layer for your passes and include that layer when you export. This way, all of the associations are maintained when you import your template into a new scene.