You can export and import deformer weights from one scene to another in order to transfer weight values from one mesh to another.
To export deformer weights
- From the main menu bar, select
Deform > Export Weights from the
Deform Menu Weight Maps section.
- In the
Export Deformer Weights Options that appear, set the file name and directory options you want.
- Click
Export.
An XML file containing the deformer weight map is saved to the directory you specified.
To import deformer weights
- Select the deformable object onto which you want to import a weight map.
Note: You must have a weight map file previously exported from Maya in order to import.
- From the main menu bar, select
Deform > Import Weights from the
Deform Menu Weight Maps section..
- In the
Import Deformer Weights Options that appear, set the options you want. For example:
- Click the folder icon next to
File name to navigate and select the file you want to import.
- Set the
Mapping Method you want to use.
The default is
Index, which replaces current values on the skinned object with the imported values taken from the XML file, overwriting values only for vertices that match between the mesh and imported weights file.
- Click
Import.