You can apply color correction to your re-combination. For example, in this scene, you may want the specular highlights to be more blue to match the bluish background. You can use the
Gamma Correct node to apply color correction.
- In the
Hypershade, select
Maya > Utilities > Gamma Correct. Double-click the node to see it in the
Attribute Editor.
- Middle-drag the
Specular pass node into the
Value attribute of the
Gamma Correct node.
- In the
Hypershade, double-click the connection line between the
Specular pass node and the layeredTexture1 node. The
Connection Editor appears.
The
Specular pass outColor should be connected to one of the inputs of layeredTexture1. Take note of this input, for example inputs[3].color.
- Connect the
Gamma Correct node in place of the
Specular pass node to the layeredTexture1 node. In other words, connect the
Gamma Correct node outValue output to the inputs[x].color input of layeredTexture1.
- In the
Gamma Correct node
Attribute Editor, increase the B (blue) value of
Gamma to 1.5, for example, so the results appear more blue.
- In the
Render View, select Render Target > renderTarget1.
- Click
.
The Render Target is rendered as follows:
The specular highlights appear more blue and match the background.