Note: The following workflows apply to non-character assets. See
Convert CAT to HumanIK for more information on sending HumanIK and CAT selections between Maya and 3ds Max.
To update an existing object
- In Maya, save the changes you made to the scene.
- Select the object(s) you want to update. If nothing is selected, previously sent objects will be updated.
Note: Single objects within a hierarchy cannot be updated independently of the entire hierarchy.
- To update the object(s), click the Update button, or select File > Send to 3ds Max > Update Current Scene.
Your 3ds Max scene is now updated with the changes you made in Maya.
Note: The Update Current Scene option only updates animation on existing hierarchies in 3ds Max. Any associated geometries, materials, or textures will not be updated.
To add objects
- In Maya, save the changes you made to the scene.
- Select the objects you added, then select File > Send to 3ds Max > Add to Current Scene.
To remove an object
- To remove objects that you no longer want in a scene, you must delete each object separately in both the Maya and 3ds Max scenes.