Select
to set
Make Collide Options.
Select
to set
Create nCloth Options.
Opens the Content Browser to the nCloth Examples folder. The nCloth examples are Maya .ma files that you can use to jump start your own nCloth projects. Middle-drag a file from the Content Browser into the scene to load it.
Select
to set
Delete History Options.
Select Local Space-> World Space to set the nCloth output mesh to world space output. When converted to world space, only the output mesh of the nCloth is affected by the Maya Nucleus solver. The input and output meshes will each have their own transform nodes. The input mesh uses the existing transform node, while the output mesh is parented to a new transform node.
Select World Space-> Local Space to set the nCloth input and output mesh to local space output. When converted to local space, the input and output meshes of the nCloth are affected by the Maya Nucleus solver, and they will share the transform node of the input mesh.
For more information on this submenu options, see Rest Shape submenu.
If you select a property’s
, the
Paint nCloth Attributes Tool
settings appear. For more information about this tool’s settings, see
Artisan Tool Settings.
For information about paintable nCloth attributes, see nCloth Collision attributes and nCloth Dynamic Properties.
If you select a property’s
, the
Paint nCloth Attributes Tool
settings appear. For more information about this tool’s settings, see
Artisan Tool Settings.
For information about paintable nCloth attributes, see nCloth Collision attributes and nCloth Dynamic Properties.
You must still set the map type attributes to use the converted vertex map.
For information about the support map attributes, see Dynamic Properties Map in nCloth Collision attributes and nCloth Dynamic Properties.
You must still set the map type attributes to use the converted texture map.
For information about the support map attributes, see Dynamic Properties Map in nCloth Collision attributes and nCloth Dynamic Properties.