You can refine your groom by simulating the way real hair bunches together as it grows with a Clumping modifier. The Clumping modifier creates a map that gathers curves within a specified region into realistic hair clumps.
To create a Clumping map
When setting up the Clumping Modifier, you create a point map to specify the location of clumping guides. Clumping guides pull surrounding splines together to form hair clumps.
This value sets the number of points created on the polygon mesh surface over a given area.
The map is stored in the Description's Points Dir.
Yellow lines identify the point positions of the map.
In the Maps section of the Generate Clumping Maps window, you set up the control map XGen uses to generate clumping guides on surface. If your Description uses a Region Map, Use Control Maps is on automatically. This ensures that clumps cannot cross the boundaries defined by the Region Map.
In this example, a Region Map is used so the Use Control Maps is on.
The clumping map modifies the hair style. You can see how the map affects the splines by turning on the Color Preview.
Splines belonging to each clump (and clumping guide) now display in the same color. You can also view the clumping guides only.
You can further modify how the clumping map affects the splines by setting Clumping Scale values. This lets you specify the amount of clumping applied to the splines along their length.
It is common to create a second clumping map to further refine the hair style. When you create a second map, set the Density of the point map to twice the Density value you used for the first map.