Follow these steps to create render passes in the
Hypershade.
- Select
to open the
Hypershade.
- Select
. Middle mouse to your work area to create the render pass.
- Double-click the
renderPass node to display its
Attribute Editor. Change
Type to
Diffuse and rename it accordingly.
- Repeat for
Ambient Occlusion,
Specular and
Indirect.
- Render the current frame. Your master beauty pass is rendered, in addition to your
Diffuse, Ambient Occlusion,
Specular and
Indirect passes.