What's New in Character Effects and Environment Building in Autodesk Maya 2016 Extension 2

XGen

Convert XGen hair and fur to Maya geometry

You can now convert your spline-based hair and fur to Maya geometry. With these new options you can:

  • Convert each spline primitive to a polygon strip or combine the splines to a single polygon object.
  • Convert selected spline primitives.
  • Output joint chains to drive the animation or simulation of your geometry-based hair and fur.
  • Control the amount of source hair and fur that get converted to geometry.

Shaping hair and fur in XGen, and then converting the groom to low-res polygon strips is an ideal way to create hair for game characters and other game assets.

Convert spline primitives by selecting Generate > Convert XGen Primitives to Polygons or by accessing the conversion options from the Output Settings in the XGen Editor.

Revamped XGen Expression Editor

The XGen Expression Editor has been revamped with new features that make it easier to author and edit expressions. These improvements include:
  • A non-modal floating window, which lets you open multiple instances of the editor and see Descriptions update as you edit expressions.
  • Widgets that let you add local variables to new value controls, such as ramps and color swatches. The widgets simplify the expression creation process by making input values easier to see and understand.
  • An Apply option, which checks the syntax of your expression, sets the expression, and refreshes the Description preview.
  • Changing the font size in the text editor by selecting in the expression edit area, holding the Ctrl key, and scrolling with your middle-mouse wheel.